Home
Work Experience
Link Match
Basketball Arena
Headball 2
Projects
Njorbs
K.O.R
GameJams
Screeched
Brute Canal
Other
UT4 - Osowiec
Racing Sim
Combat Sim
Info
Personal

Kordeniz Tanil

Home
Work Experience
Link Match
Basketball Arena
Headball 2
Projects
Njorbs
K.O.R
GameJams
Screeched
Brute Canal
Other
UT4 - Osowiec
Racing Sim
Combat Sim
Info
Personal
Visual Language

Visual Language

Color green used for optimal path of the track to give player better understanding of upcoming challenges. Color green also used for positive pickups.

Color red & substances used for non-playable area to built more concrete boundaries.Color red also used for negative pickups.

Color blue used for shortcuts with more unique pattern in order to make them shine out.

Color yellow used for near environment that helps with showing player elevation.

Usage of Particles

Usage of Particles

Particles used for giving better visual look for landmarks and to make level more alive.

Bald mountain from previous image came into life with fire and sparks to make it stand out as the main landmark which helps player to have better understanding of remaining track length.

Elevation & Geometry

Elevation & Geometry

Track elevation supported via tall cyber trees.

Rather than having an orthodox track style, unfinished semi-turns connected each other to achieve snake patterned movement, which works with character controller flawlessly.

2nd Shortcut

2nd Shortcut

Shortcuts includes red boxes in order to make them more challenging. Taking a shortcut makes player skip a hairpin turn which gives 6 seconds extra to the player, but crashing into both red boxes costs 10 seconds, for that reason shortcuts are the risk for reward section of the level.

Sc1.PNG
Sc2.PNG
1 2 3 4 5 6
Previous Next
Visual Language
Usage of Particles
Elevation & Geometry
2nd Shortcut
Sc1.PNG
Sc2.PNG
Back to Top
kordeniz.tanil@gmail.com

Powered by Squarespace